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Text File | 1996-02-05 | 1.9 KB | 32 lines | [TEXT/MACA] |
- "DISCOVERY #2"
- Use 8081-C7E3 and 5DC5-CD7E. Start a new game. Let the game go through the intro. Do not press Start Button. When in the Professor's
- Lab - Get the Bazooka. Don't kill the two robots. Instead walk
- through and talk to the Professor. Note: Do not use the
- teleporting beam until you talk to the Professor or the game
- will blackout. Kill the Butler (if you want). After that go to
- the teleport beam (to the right) and leave the Professor's Lab.
- After teleported, walk around and kill the enemy to collect
- money. (Experience don't matter). Note 1: Don't teleport back
- to meet the Professor or the game will start over where the boy
- and dog get teleported to Evermore. Note 2: The dog will join
- you. First appear to be a wild beast. After teleported to
- other area of the Lab, the dog appear to be metal or tin dog.
- Note 3: Used the Bazooka to kill the enemy. Don't worry about
- the ammos. Note 4: Unlike the "START THE GAME NEAR THE END OF
- THE GAME" codes, you can check out status menu...etc. and no
- glitches. Go around to find items to sell or equip. After
- have enough money to buy the powerful Armor, Helm, Glove, and
- Collar. Go to where the Professor is (A4). The game will
- restart where the boy and dog get teleported to Evermore.
- Repeat the process. Buy the Armor, Helm, Glove, and Collar in
- the Professor's Lab (the computer slot) and equiped both
- characters. Note: Cannot equip the Dog until you leave the
- Professor's Lab. Repeat the process again. But this time,
- press Start button after you killed the two robots or before
- if you can. Note: Do not let the Boy go in the tube/hatch or
- the game freeze or blackout after the ship crashed. Start a
- normal game with the money (credit) and items equiped. Note:
- Do not tried to equip, buy or find armor, helm, glove, and
- collar or the game freezes (anyway, you have the best
- equipment equipped already).
-